ISLA Santarém 11133
Interaction Design
Web Systems and Technology Engineering
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ApresentaçãoPresentationInteraction Design is the area of Design whose main objective is to improve the relationship between the user and the object/product, through the study, planning and application of interaction, in physical and digital systems. The applications of Interaction Design are varied, and act both at the physical, cognitive and emotional levels of the user's experience with the product. Knowledge of the principles of interaction and their application to the development of different supports allows students to create functional, appealing and understandable systems for the user.
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ProgramaProgramme1. A Brief History of Human-Computer Interaction (HCI) 1.1. Models of Human Performance 1.2. Cognitive, Activity, and Situated Action Theories 2. Modeling Users and Tasks 3. Engineering Interaction Contexts Through Media Design 4. Prototyping and Its Role in Interaction Design 5. Usability and User Experience (UX) 5.1. Evaluation Models and Techniques 5.2. Observation and Analysis Techniques 6. The Aesthetics of Interaction in Interface Design 7. Information Visualization and Sonification 7.1. Elements of Visual and Sound Design 7.2. Adapting Design to Devices and Contexts of Use 7.3. Interfaces for Mobile Scenarios 8. Interface Architectures and Techniques: From Linguistic Interfaces to GUI, TUI, and NUI
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ObjectivosObjectives- Introduce the human factors involved in interaction and interface design; -Present the fundamental concepts for understanding the interaction between humans and computing systems; -Develop the ability to create interaction and interface design proposals for specific use contexts, aiming to optimize the user experience; -Develop the ability to evaluate usability by mastering various techniques and their contextual suitability; -Develop the ability to build innovative interfaces that are consistent with their purpose. By the end of this course, students will be able to: -Apply prototyping techniques to research and test design proposals; Evaluate usability using a variety of techniques appropriate to the project's context; -Build innovative interfaces that are coherent with their intended purpose; Systematically combine these techniques into an empirical approach to interaction design
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BibliografiaBibliographyCooper, A., Reimann, R., Cronnin, D., Noessel, C., Csizmadi, J., & LeMoine, D. (2014). About Face (4th Editio). John Wiley & Sons. Inc. Krug, S. (2014). Don´t Make Me Think, Revisited A Common Sense Approach to Web Usability (Third Edit). New Riders. Nudelman, Greg (2025). Ux For Ai: A Framework For Designing Ai-Driven Products. Wiley & Sons, Incorporated Sharp, H. (2023). Interaction Design: Beyond Human-Computer Interaction (Fourth). John Wiley & Sons, Ltd. Shaffer, D. (2011). Designing for interaction (Second). Berkley, California: New Riders. Interaction Design Foundation (2025). The Encyclopedia of Human-Computer Interaction, 2nd Ed.. https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed
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MetodologiaMethodologyThe applied methodology is an expository methodology, in the theoretical contents and laboratory practice in the contents of practical application.
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LínguaLanguagePortuguês
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TipoTypeSemestral
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ECTS6
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NaturezaNatureMandatory
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EstágioInternshipNão
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AvaliaçãoEvaluation
Metodologia de avaliação contínua:
- Trabalho prático: 40%;
- Teste final prático; 60%;
Todos os estudantes que não tenham concluído com sucesso a avaliação podem realizar um exame final prático na época de avaliação definida pela instituição.


